Nixie Studio

Notifications and Brush Improvements

Notifications, resettable keybinds, and improved brush editing.

General Changes

  • Added notifications dropdown panel.
  • Added per-action keybind reset in Controls hub.
  • Updated keybind settings to store bindings by action instead of by key.
  • Updated brush tool to now show a brush-size/color preview before drawing.
  • Updated brush stroke selection so strokes can be selected by clicking along the stroke path.
  • Updated eraser behavior for brush strokes so it removes segments along the path.
  • Fixed brush tool deleting strokes that were too small. (dots)
  • Fixed eraser tool to only create history points when objects are deleted.
  • Fixed board right-click menu on macOS.

Foxhole Changes

  • Added "Mark II Raidbreaker" and "Shatter Missile" to Bunker Destruction Stats.
  • Added custom map mod .pak importer support.
  • Updated icon for "Poseidon" Aircraft Carrier.
  • Updated to the latest Improved Map Mod layers and base map variants by Rust.
  • Updated power line behavior to stay connected when moving linked structures.
  • Fixed Toolbelt item icons being placed as point objects instead of icon objects.

Airborne Update

Production aircraft, map changes, and more.

General Changes

  • Added "Favorites" category to the Assets browser.
  • Added "Report Content" option for flagging Blueprints.
  • Added "Last Updated" date to Blueprint listings.
  • Added filtering options to Blueprints hub. (ie. Title, Author, Date, Sorting)
  • Added "Show Unmoderated Content" setting to the Blueprints hub filter.
  • Updated various navigation buttons in the Blueprints hub.
    • "Uploads" and "Subscriptions" can now be found in the "Directory" menu button.
    • "Return" button now uses proper window navigation to keep a directory selected.
  • Updated Blueprint searching to simultaneously search titles and authors.
  • Fixed "Rename Layer" menu option not keeping names.
  • Fixed logging out of accounts.
  • Fixed position properties not allowing negative values.
  • Fixed scale and position properties for repeating images.
  • Fixed incorrect ordering of some Blueprint listings.
  • Fixed Blueprint pages ignoring line breaks.
  • Possible fix for error(s) while clearing the board of old objects.
  • Pointer selection now uses screen coordinates instead of world coordinates.

Foxhole Changes

  • Added "Liquid", "Aircraft", and "Aircraft Parts" categories.
  • Added various new buildings and production from updates 61-63.
  • Added ranges for more structures:
    View Affected Structures
    • Artillery Garrison (Tier 1)
    • Artillery Garrison (Tier 2)
    • DAE 5b “Zeal”
    • Leary AA-70 Bolas
    • SC-3 Aerial Interceptor Array
    • Intelligence Center
    • Storm Cannon
    • Weather Station
    • Emplacement House
  • Updated range visuals for emplaced structures:
    View Affected Structures
    • Huber Starbreaker 94.5mm
    • Leary Shellbore 68mm
    • DAE 2a-1 “Ruptura”
    • 50-500 “Thunderbolt” Cannon
    • Huber Exalt 150mm
    • DAE 1o-3 “Polybolos”
    • DAE 1b-2 “Serra”
    • Leary Snare Trap 127
    • Huber Lariat 120mm
    • DAE 3b-2 “Hades’ Net”
  • Added Large Structure upgrades for bunkers.
  • Added Bunker Breach indicators and breachable health stats.
    • Added Breachable Health and Breachable Health Percentage.
  • Added new icons to the map from the WarAPI:
    • Aircraft Depot
    • Aircraft Hangar
    • SC-3 Aerial Interceptor Array
    • Aircraft Runway (Tier 1)
    • Aircraft Runway (Tier 2)
  • Added more packaged variants:
    • Construction Equipment
    • DAE 5b “Zeal”
    • Leary AA-70 Bolas
    • Aircraft Radar Parts
  • Added "Anti-Air" toggleable overlay.
  • Renamed "Radio" overlay to "Intel".
  • Updated map / war stats page with new images and regions.
  • Updated range for AT Gun Garrison (Tier 1).
  • Separated T1/T2 columns in Bunker Destruction Stats.
  • Removed pipes mod from bunkers and trenches.
  • Fixed displaying empty production options.

Blueprint and Foxhole Data Fixes

Blueprint fixes, refreshed Foxhole data, and planner improvements.

General Changes

  • Fixed auto-save setting not toggling.
  • Fixed privacy listing when uploading new Blueprints.
  • Fixed "Download File" option in context menu for Blueprints.

Foxhole Changes

  • Added more structures and new data from Updates 59-60.
  • Added "World" structures filter for Assets browser.
  • Added "Relics", "Logistics", "Fortifications", and "Garrisoned Houses" categories.
  • Added previews / rendered icons for various structures.
  • Added descriptions to "Garrisoned Houses" and "Safe Houses".
  • Updated base map layer and latest Improved Map Mod layers by Rust.
  • Updated "Bunker Hearth" and "Medical Room" bunker pieces.
  • Updated various outdated / incorrect structure renders.
  • Updated rendering of "Dragon's Teeth".
  • Updated "Infantry Arms Factory" recipes.
  • Readded shard menu for map.
  • Removed power socket from piped water pump.
  • Fixed "Exchange Selected (All)" mode for Toolbelt.
  • Fixed map appearing above layers in some cases.
  • Fixed some structures costs not updating.

Multi-Shape Editing

Multi-shape property editing, copy and paste styles, and improved navigation.

General Changes

  • Added ability to edit properties of multiple shapes (of the same type) at once.
  • Added copy / paste style properties for shape objects.
  • Added trackpad support for better navigation on laptops.
  • Added pinch / drag support for mobile.
  • Added smooth camera setting.
  • Camera system replaced.
  • Improved double click registration for hand tool.

Foxhole Changes

  • Added new "Icon" object to place down icons for items and structures from Foxhole.
  • Added 171 items, weapons, and ammunition from Foxhole into new item categories.
  • Added ship parts and rocket parts to the shippables category.
  • Added new "Packaged" option for shippables to display their packaged texture.
  • Added shift-clicking building-related assets to place their icon on the board.
  • Fixed camera zoom being uncapped after disabling the map.
  • Fixed support for tint / brightness on packaged items.

Unlisted Blueprints

Unlisted blueprints, image-asset fixes, and other planner improvements.

General Changes

  • Added "Unlisted" privacy option to community blueprints.
  • Pasted or dragged-in images will now always create new assets.
  • Fixed assets creating duplicates if matching asset had an appended number.

Foxhole Changes

  • Imported new content from Foxhole Update 57.
  • Added hammer repair rate to bunker health stats panel.
  • Added setting to combine displayed resource icons for the stock network overlay.
  • Items that require technology will no longer display when "Tier 1" is selected in Assets.
  • Fixed incorrect tech values for various structures, items, and vehicles.

Blueprints, Sidebar Tabs, and Hub Revamp

Community blueprints, sidebar tabs, revamped hub pages, and more.

General Changes

  • Added Community Blueprints:
    • Upload, search, and subscribe to blueprints created by the community.
    • Replaces the old "Presets" system. (Modules, Showcase, etc.)
    • Previous links to presets redirect to the new blueprint system.
  • Added Hotbar Menu:
    • Project, Overlay, and Map panels are now separate tabs in the hotbar.
    • Added buttons for toggling pop-out panels on the board to the hotbar.
      • (eg. Statistics, Toolbelt)
    • Added buttons for accessing blueprints, library, logging in/out, and user settings.
  • Hub home has been updated with a featured banner and new UI for the buttons.
  • Moved Project Settings to a dedicated Project page within the hub.
  • Project page now has blueprint options for uploading your blueprint and managing it.
  • Added a variety of new options to the menubar, including a new Blueprint dropdown.
  • Added new Library page to the hub that lists all of your locally stored projects.
  • Added buttons to set a custom avatar and display name for your account.
  • Added a new dedicated popout screenshot dialog.
  • Added paste option to context menus. (Unsupported in Firefox)
  • Added expand / contract options for categories to "View" menu in Assets browser.
  • Reimplemented setting to show / hide collapsible categories in Assets browser.
  • Added an icon to exported projects that displays when imported into another project.
  • Added advanced project setting for excluding layers when exporting the project.
  • Added confirmation dialogs for creating new layers, folders, and tilesets.
  • Board grid now updates to visually match the size in settings and scales with the camera.
  • Added zoom percentage and grid size buttons to the footer bar.
  • Lowered max grid size to 128x128 pixels.
  • Updated all hub pages and confirmation dialogs with new UI.
  • Combined account and settings pages in the hub.
  • Controls page has been updated to include rebinding and more hotkeys that were previously missing.
  • Changelogs now appear as tagged resource pages in the new Resources tab in the hub.
  • Fixed screenshots and project icons not taking layers into account.
  • Browser / OS scaling now affects the canvas alongside the UI. Supporting HiDPI displays.
  • Updated many libraries used by the editor which should be more performant.

Foxhole Changes

  • Added toggleable categories and a custom interval setting to the statistics panel.
  • Added setting to hide stats for invisible layers when no layer is selected.
  • Sub-Region maintenance supply modifiers have been removed entirely.
  • Added custom tint / brightness options to images and game objects.
    • Brightness can be unlocked by enabling advanced settings and may negatively impact performance when applied to a large amount of objects (100+).
  • Map Improvements:
    • Organized map options into separate categories with updated names.
    • Added buttons for toggling region names, voronoi cells, and borders.
    • Added Emplacement House (Mortar House) and Water Well icons.
    • Added faction-based circle indicators to Victory Bases.
    • Added setting to enable colored resource icons.
    • Fixed zooming when switching the background map color.
  • Updated Toolbelt Panel:
    • Exchanged the old Toolbelt browser for the new Assets Browser.
    • Added the ability to bind community blueprints, selections, and tools to keys.
    • Added a new context menu button for changing settings and hiding the toolbelt.
  • Line-of-Sight ranges are now enabled by default.
  • Removed bunker destruction stats setting. (This setting is now always enabled)
  • Removed bunker stats wet / dry button. (Wet & Dry stats are now always displayed)
  • Removed Faction theming and added setting to prevent projects from selecting faction.

Planner Fixes and Data Updates

A minor release fixing planner issues and refreshing Foxhole data.

General Changes

  • Added shift + left-click to zoom out with the hand tool.
  • Fixed zoom buttons getting stuck when zooming out at certain zoom levels.

Foxhole Changes

  • Updated Foxhole recipes / data to the latest dev branch.
  • Updated to latest Foxhole IMM version and updated base layers.
  • Added shift + left-click for selecting unpiped trench networks.
  • Added sub-cell lines and labels to grid for world map.
  • Added toggleable dark map background in settings.
  • Fixed hand tool going to incorrect position when clicking an icon.
  • Adjusted Storm Cannon max range to 1000m.
  • Updated pipe inputs for Metalworks Recycler and Rocket Platform.

Accounts and Update Hub

A major update adding Discord and Google login, a refreshed update hub, and quality-of-life improvements.

General Changes

  • Added logging in with Discord and Google.
  • Reimplemented updates tab in the hub.
  • Added board UI scale setting.
  • Added toggleable panels for assets and layers to the sidebar.
  • Updated header bar to be more compact.
  • Added support for rendering markdown in the hub.
  • Moved hub sidebar navigation to the top of the hub.
  • Added setting for showing hub upon startup.
  • Added fullscreen button to the hub.

Foxhole Changes

  • Added selectable icons for various containers and vehicles.
  • Added inventory slots and render preview to hover tooltip for various vehicles.
  • Added shift-click for toggling all other icons in map icon overlays.
  • Added Binoculars tool, a variant of the line tool.
  • Added Azimuth option to lines.
  • Updated size of all regions to better match the in-game map.
  • Moved Overlays panel to sidebar.
  • Moved Offshore Platform from Harvesters to References.
  • Removed map tab from the hub.
  • Removed LOS for all spline / bezier objects.
  • Fixed issue with switching shards not clearing out previous map instance.
  • Fixed some vehicles / structures incorrectly consuming maintenance supplies.
  • Fixed large and small trains being able to connect to each other.
  • Fixed some z-fighting with icons and faction shading for the map.

Map & Hub Improvements

Real-time War API icon and label layers for the selected hex.

Major Changes

  • Added real-time icon and label layers from War API to the currently selected hex.
    • Note: Real-time stats can be disabled in settings.

Other Changes

  • Added Import, Export, and Reset Settings buttons to hub.
  • Added bunker destruction stats setting.
  • Added darkened background when confirmation dialogs are visible.
  • Added controls page to hub.
  • Updated hub home page and sidebar.
  • Updated sidebar footer to reduce load/save button footprint.
  • Moved GitHub and Discord buttons to hub home.
  • Moved Dragon's Teeth from experimental.
  • Fixed z-sorting of various vehicle-based items.

Map / Regions Update

Region selection, crop tools, and improved map mod layers.

Major Changes

  • Added Region Selection (Map):
    • Select a region to be your project background.
    • Switch between Foxhole and BMM styled maps.
    • Crop a selection of the map with the new "Region Crop Tool"
    • Enable Shading, Topology, Road, Road Tiers, Rail, and RDZ Layers provided by BMM.
    • Enable the Grid layer to match that of the in-game map.

Other Changes

  • Added blueprint & dig site variants of Bunker, Trench, and Emplacement pieces.
  • Added toggle for power / production stats per building.
  • Added foundation requirements to building hover info.
  • Added setting for toggling single selection stats.
  • Added new hotkeys for Map (M) and Blueprinting selections (B).
  • Added Observation Tower reference and Abisme AT-99 Tank Mine.
  • Added selected tool information to footer.
  • Added new "About" page to the Planner Hub.
  • Layers menu has been updated to accomodate the new map.
  • Gate T1 no longer blocks LOS.
  • Updated hitbox of AT Gun Garrison (Tier 3).
  • Fixed issue with loading the same project. (Chromium)

Special Thanks

Settings & Performance Update

Lazy texture loading, a new settings hub, and visual updates.

Major Changes

  • Added lazy loading of texture assets. Reduces load times, can be disabled in settings.
  • Moved settings page to hub and updated visuals.

Other Changes

  • Added position / rotation to selections.
  • Added tier up / down buttons for various structures.
  • Updated costs of various tiered structures.
  • Added go-to buttons for aligning camera with a selected object.
  • Added delete project button to Load/Save menu.
  • Presets will now be sorted by name.
  • Updated Hub visuals, toggleable tab names, and maximize / minimize window.
  • Selections automatically snap to nearest structures when rotated.
  • Updated confirmation messaging when clearing the board, deleting project, etc.

Experimental Changes

  • Added Tier 2-3 bunker base to upgrades for that tier.
  • Added Toolbelt Modes:
    • Create Only: Create a new structure each time you activate a toolbelt slot.
    • Modify Single: Modify the selected structure to the type of the activated toolbelt slot if only one structure is selected, otherwise create the structure.
    • Modify Selection: Modify all of the selected structures to the type of the activated toolbelt slot, otherwise create a single structure.
  • Added mirroring / flipping selections with F key and SHIFT + F.
    • Bunkers are supported, but not much else. Use with caution. Still WIP.
  • Added toggleable setting for Line-of-Sight ranges.

Bug Fixes

  • Fixed issue with selections becoming unaligned when snapped.

Motorcycles Update? 🤔

A major update adding more than 100 placeable objects, new search, and more.

Major Changes

  • Added 100+ new placeable objects including: Tanks, Armored Vehicles, Field Weapons, Ships, Emplaced Weapons, and more!
  • Added Barbed Wire Fence, Shipping Crate, Storage Box, and Fire Pit.
  • Added references for Sulfur, Salvage, and Component Mines.
  • Updated scale of buildings to better reflect distances on the grid. One meter is now equal to one grid square.
  • Updated searching to use the Fuse.js library with the ability to search by name, category, descriptions, and even preset creators!

Other Changes

  • Added toggleable distance to line tool, aka measuring / ruler tool.
  • Added toggleable board info such as region and scale.
  • Added costs for Construction Vehicle, Advanced Construction Vehicle, and Crane. Also moved to Utilities for game parity.
  • Added tabs to the construction menu for filtering bunkers, facilities, vehicles.
  • Added range to BMS - Class 2 Mobile Auto-Crane and fixed hitbox.
  • Updated texture for BMS Foreman Stacker.
  • Updated range for T1 Rifle Garrison.
  • Fixed trench connector visual issues. (Dev Branch)
  • Updated all presets to the latest save version.

Experimental Changes

  • Added experimental map region selection / backdrop.